Post by Hitori Simurgh on Jan 12, 2007 20:55:29 GMT -5
Blade Brandier
Blade Brandiers use a medium-sized, one-handed, katana-like sword in battle. A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan. Their weapon choices are lacking, being able to wield only longswords and katanas. They also have a very limited repertoire of arts.
Macabre Dancer
A strange class, Macabre Dancers wield fan-like weapons. They cut their enemies with the bladed tips of their fans in a battle form that resembles a dance, and also manipulate white and black spirits to cast healing and attack spells. The setting of The World considers them the "Flowers of the Battlefield". Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts.
Edge Punisher
Edge Punishers use huge, double-handed Broadswords and katanas. They excel in physical attacking, especially against armored foes, however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have high defense from the heavy armors they wear.
Flick Reaper
Flick Reapers use large weapons such as Axes and Scythes to attack with. They are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar.
Harvest Cleric
Being one of the two classes specializing in magic, Harvest Clerics focus on defensive and healing magic. Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts.
Lord Partizan
Lord Partizans use pole arms to attack. They have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage.
Shadow Warlock
Being one of the two classes specializing in magic, Shadow Warlocks focus on offensive magic. Their favored weapons are tomes, called grimoires which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Rapid Attacks", "Hold and Release") for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts.
Steam Gunner
Steam Gunners use bayonets to attack, both as melee and as ranged weapons. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in that they lack any of the special types (i.e. "rapid attacks", "hold and release") that most classes have access to.
Tribal Grappler
Tribal Grapplers specialize in unarmed hand-to-hand combat. This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They also have a very limited repertoire of arts.
Twin Blade
Twin Blades are the most balanced class in The World. They are noted for their superior traveling speed and hit rate. Twin Blades are the proverbial "jack of all trades, master of none" due to the fact that while they have decent attack stat growths and have decent magical stats, they are unable to equip the strongest armors, have lower attack growths than the other classes, and do not have access to stronger magic skills. Their greatest strength lies with their multi-hit skills.
Adept Rogue
Unlike other classes, Adept Rogue users do not specialize in a single weapon, or form of combat. Instead practicing in the use of the a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. At the time of creation, the user picks 2 to 3 classes using a point-buy system, which restricts certain "unbalanced" combinations, such as Shadow Warlock and Harvest Cleric. The Adept Rogue starts out in the game with their first chosen class, and must unlock the remainder through Job Extend. An Adept Rogue is given 4 points to use to choose from the following job options:
* Blade Brandier - 1 Point
* Edge Punisher - 1 Point
* Twin Blade - 1 Point
* Flick Reaper - 2 Points
* Lord Partizan - 2 Points
* Tribal Grappler - 2 Points
* Macabre Dancer - 3 Points
* Harvest Cleric - 3 Points
* Shadow Warlock - 3 Points
* Steam Gunner - 3 Points
Blade Brandiers use a medium-sized, one-handed, katana-like sword in battle. A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan. Their weapon choices are lacking, being able to wield only longswords and katanas. They also have a very limited repertoire of arts.
Macabre Dancer
A strange class, Macabre Dancers wield fan-like weapons. They cut their enemies with the bladed tips of their fans in a battle form that resembles a dance, and also manipulate white and black spirits to cast healing and attack spells. The setting of The World considers them the "Flowers of the Battlefield". Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts.
Edge Punisher
Edge Punishers use huge, double-handed Broadswords and katanas. They excel in physical attacking, especially against armored foes, however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have high defense from the heavy armors they wear.
Flick Reaper
Flick Reapers use large weapons such as Axes and Scythes to attack with. They are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar.
Harvest Cleric
Being one of the two classes specializing in magic, Harvest Clerics focus on defensive and healing magic. Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts.
Lord Partizan
Lord Partizans use pole arms to attack. They have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage.
Shadow Warlock
Being one of the two classes specializing in magic, Shadow Warlocks focus on offensive magic. Their favored weapons are tomes, called grimoires which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Rapid Attacks", "Hold and Release") for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts.
Steam Gunner
Steam Gunners use bayonets to attack, both as melee and as ranged weapons. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in that they lack any of the special types (i.e. "rapid attacks", "hold and release") that most classes have access to.
Tribal Grappler
Tribal Grapplers specialize in unarmed hand-to-hand combat. This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They also have a very limited repertoire of arts.
Twin Blade
Twin Blades are the most balanced class in The World. They are noted for their superior traveling speed and hit rate. Twin Blades are the proverbial "jack of all trades, master of none" due to the fact that while they have decent attack stat growths and have decent magical stats, they are unable to equip the strongest armors, have lower attack growths than the other classes, and do not have access to stronger magic skills. Their greatest strength lies with their multi-hit skills.
Adept Rogue
Unlike other classes, Adept Rogue users do not specialize in a single weapon, or form of combat. Instead practicing in the use of the a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. At the time of creation, the user picks 2 to 3 classes using a point-buy system, which restricts certain "unbalanced" combinations, such as Shadow Warlock and Harvest Cleric. The Adept Rogue starts out in the game with their first chosen class, and must unlock the remainder through Job Extend. An Adept Rogue is given 4 points to use to choose from the following job options:
* Blade Brandier - 1 Point
* Edge Punisher - 1 Point
* Twin Blade - 1 Point
* Flick Reaper - 2 Points
* Lord Partizan - 2 Points
* Tribal Grappler - 2 Points
* Macabre Dancer - 3 Points
* Harvest Cleric - 3 Points
* Shadow Warlock - 3 Points
* Steam Gunner - 3 Points