Post by Hitori Simurgh on May 5, 2005 14:47:28 GMT -5
Sin will emerge from the water, and assault the players by first sending in Sinspawn Geneaux. Sin will occasionally help his Sinspawns by casting Cure on them.
Sinspawn Geneaux
3000 HP
30 MP
Weakness Fire
Absorb Water
Immune to Death, Zombie, Petrification, Poison, Confusion, Berserk, Provoke, Sleep, Darkness, Demi, Blow Away, Threaten, Death Sentence
Weapon Abilities: Pierce, Darkness Strike
Armor Abilities: Darkness Protection
Attacks: Sigh - Magic Damage All, Venom - Physical One and Poison, Inner Confusion - Physical Damage All, Water - Water One
Other Notes: Begins closed (see picture) and only uses some attacks when opened. Joined by 2 Gunou Tentacles.
After Geneaux is defeated, our lesser players will level up. A lot. This will prepare them for Sinspawn Gui.
Sinspawn Gui
12000 HP
30 MP
Immune to Death, Zombie, Petrification, Poison, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Sleep, Silence, Darkness, Bar, Slow, Delay, Blow Away, Threaten, Death Sentence
Attacks: Attack - Physical One, Gravity - -25% All
Sensor - Arms block attacks
Libra - Arms block attacks
Parts: Body, Head, 2 Arms
After Gui falls, Genais will come and attempt to finish them off.
Sinspawn Genais
20000 HP
200 MP
Weak Fire
Absorb Water
Resistance to Zombie (80), Silence (100)
Immune to Death, Petrification, Poison, Armor Break, Mental Break, Confusion, Berserk, Provoke, Sleep, Darkness, Reflect, Delay, Blow Away, Threaten
Weapon Abilities: Pierce, Zombie Strike Reformed
Armor Abilities: Complete Zombie Protection
Attacks: Sigh, Venom, Chaos Luck, Cura, Wataga
Finally, the team fights against Sin himself.
Sin
1,000,000 HP
500,000 MP
Immune to Death, Zombie, Petrification, Poison, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Sleep, Silence, Darkness, Demi, Reflect, Bar, Slow, Delay, Blow Away, Threaten, Death Sentence
Attacks: Attack- Physical All, Sigh - Magic All, Venom - Physical All and Poison, Water - Water All, Gravity - -25% All, Curaga, Energy Flux - From the Zanarkand Blitzball Cutscene
Weapon Abilities: Pierce, Zombie Strike Reformed, Darkness Strike
Armor Abilities: Complete Zombie Protection (Cannot be damaged by Zombies), Complete Darkness Protection (Cannot be damaged by characters with Darkness)
After these battles, Aire and Sophius (and any other participants Auron teleports to Zanarkand) will earn 45 levels total. 10 from each Sinspawn, and 15 from Sin. Then, Sin falls and his body creates another vortex, back to the Evil Forest. The end.
How the Status Attacks work:
Depending on their levels, those hit by Sinspawn/Sin (regular attack) have different chances of getting a status ailment.
Levels 1-10 - 80% Chance of Status Ailment
Levels 11-25 - 60% Chance of Status Ailment
Levels 26-40 - 45% Chance of Status Ailment
Levels 41-65 - 20% Chance of Status Ailment
Levels 66-90 - 15% Chance of Status Ailment
Levels 91 and above - 10% Chance of Status Ailment
Depending on your level at the time, go to www.irony.com/igroll.html and select the following options:
1 Dice Roll
100 Sides
No Additions/Subtractions
Uncheck all roll-dropping boxes
Repeat roll 1 time
Click on the button, and the look at the number. If it is higher than the percentage of your chance, then you do not get any status. If it is lower, a random one is given to you.
The Status Effects are:
Pierce (Small damage each turn)
Darkness (Hard to hit, impossible to hit Sin)
Zombie (Weak hit, impossible to harm Sin)
Poison (Average damage each turn)
Sinspawn Geneaux
3000 HP
30 MP
Weakness Fire
Absorb Water
Immune to Death, Zombie, Petrification, Poison, Confusion, Berserk, Provoke, Sleep, Darkness, Demi, Blow Away, Threaten, Death Sentence
Weapon Abilities: Pierce, Darkness Strike
Armor Abilities: Darkness Protection
Attacks: Sigh - Magic Damage All, Venom - Physical One and Poison, Inner Confusion - Physical Damage All, Water - Water One
Other Notes: Begins closed (see picture) and only uses some attacks when opened. Joined by 2 Gunou Tentacles.
After Geneaux is defeated, our lesser players will level up. A lot. This will prepare them for Sinspawn Gui.
Sinspawn Gui
12000 HP
30 MP
Immune to Death, Zombie, Petrification, Poison, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Sleep, Silence, Darkness, Bar, Slow, Delay, Blow Away, Threaten, Death Sentence
Attacks: Attack - Physical One, Gravity - -25% All
Sensor - Arms block attacks
Libra - Arms block attacks
Parts: Body, Head, 2 Arms
After Gui falls, Genais will come and attempt to finish them off.
Sinspawn Genais
20000 HP
200 MP
Weak Fire
Absorb Water
Resistance to Zombie (80), Silence (100)
Immune to Death, Petrification, Poison, Armor Break, Mental Break, Confusion, Berserk, Provoke, Sleep, Darkness, Reflect, Delay, Blow Away, Threaten
Weapon Abilities: Pierce, Zombie Strike Reformed
Armor Abilities: Complete Zombie Protection
Attacks: Sigh, Venom, Chaos Luck, Cura, Wataga
Finally, the team fights against Sin himself.
Sin
1,000,000 HP
500,000 MP
Immune to Death, Zombie, Petrification, Poison, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Sleep, Silence, Darkness, Demi, Reflect, Bar, Slow, Delay, Blow Away, Threaten, Death Sentence
Attacks: Attack- Physical All, Sigh - Magic All, Venom - Physical All and Poison, Water - Water All, Gravity - -25% All, Curaga, Energy Flux - From the Zanarkand Blitzball Cutscene
Weapon Abilities: Pierce, Zombie Strike Reformed, Darkness Strike
Armor Abilities: Complete Zombie Protection (Cannot be damaged by Zombies), Complete Darkness Protection (Cannot be damaged by characters with Darkness)
After these battles, Aire and Sophius (and any other participants Auron teleports to Zanarkand) will earn 45 levels total. 10 from each Sinspawn, and 15 from Sin. Then, Sin falls and his body creates another vortex, back to the Evil Forest. The end.
How the Status Attacks work:
Depending on their levels, those hit by Sinspawn/Sin (regular attack) have different chances of getting a status ailment.
Levels 1-10 - 80% Chance of Status Ailment
Levels 11-25 - 60% Chance of Status Ailment
Levels 26-40 - 45% Chance of Status Ailment
Levels 41-65 - 20% Chance of Status Ailment
Levels 66-90 - 15% Chance of Status Ailment
Levels 91 and above - 10% Chance of Status Ailment
Depending on your level at the time, go to www.irony.com/igroll.html and select the following options:
1 Dice Roll
100 Sides
No Additions/Subtractions
Uncheck all roll-dropping boxes
Repeat roll 1 time
Click on the button, and the look at the number. If it is higher than the percentage of your chance, then you do not get any status. If it is lower, a random one is given to you.
The Status Effects are:
Pierce (Small damage each turn)
Darkness (Hard to hit, impossible to hit Sin)
Zombie (Weak hit, impossible to harm Sin)
Poison (Average damage each turn)